Steve Massey Level Designer www.madmassey.com 903.366.9164 steve@madmassey.com PROFESSIONAL EXPERIENCE Call of Duty 4: Modern Warfare – Level Designer Infinity Ward • Primarily responsible for 6 multi-player maps: Crossfire, Downpour, Broadcast, Countdown, Bog, and Showdown • Built half of the final geo for single-player maps Safehouse / Heat, and initial TV Station geo for Charlie Don’t Surf • Did bug fixes, optimization, and portaling for most multi-player maps • Documented multi-player mapping and other CoDRadiant topics for online IW Wiki STUDENT EXPERIENCE Combine Facility (Half-Life 2 Map Pack) – Level Designer • Single-player, three-map pack utilizing Half-Life 2 assets, theme and gameplay • Did all work on first map; including BSP construction, scripting and entity placement Nitrate (Half-Life 2 Mod) – Level Designer • Vehicular, objective-based custom multiplayer mode • Selected by Guildhall faculty to lead team of 5 Level Designers • Built part of the Industrial map, one of two maps in the mod Greed (Unreal Tournament 2004 Mod) – Team Lead, Level Designer • Fantasy-themed, objective-based custom multiplayer mode • Selected by Guildhall faculty to lead team of 9 • Did all work on “Cargo Ship” map; including BSP construction and optimization • Wrote Level Design, Concept, Asset & Development, and Design documents Dark Elf (2D PC Game) – Level Designer, Scripter • Side-scrolling action adventure • Used the Scrolling Game Development Kit to implement level layout and assets • Scripted all unique gameplay features using VBScript for SGDK SOFTWARE • Level Editors – CoDRadiant, Hammer, UnrealEd, Aurora Neverwinter Nights Toolset • Graphical – 3DSMax, Photoshop, Illustrator • Organizational – Excel, Word, Perforce SKILLS • BSP block-out, detail geometry, and prop placement • Level optimization - Portaling - Texture and model memory reduction • Scripting - C-based (CoDRadiant) - Menu-based (Hammer) • Static prop creation • Level and player flow planning • Lighting • Good understanding of project pipelines • Design and project planning documentation • Community relations / tools support • Well organized; work well under deadlines • Excellent written and verbal communication • Passion for playing and making games EDUCATION The Guildhall at SMU - Graduate Certificate in Digital Game Development, Specialization in Level Design - December 2005 Texas A&M: Commerce - Bachelor of Science in Computer Information Systems with General Business minor - Graduated Cum Laude - May 2004 ACHIEVEMENTS • Received Eagle Scout with two eagle palms • Member of the Society for Collegiate Journalists • Member of the Phi Theta Kappa International Honor Society